Unreal Engine’s latest update, 5.4, has introduced groundbreaking features that allow developers to create highly detailed, real-time environments. The update includes Nanite adaptive tessellation, a technique that enables the addition of unprecedented geometric detail in a memory-efficient manner. This allows for dynamic changes in the game runtime, such as footprints or tire tracks. The update also enhances lighting effects, with elements like smoke casting shadows on the ground and on itself in real time. These advancements were demonstrated in an early preview of Marvel 1943: Rise of Hydra, showcasing the engine’s potential for creating film-quality visuals in real time.
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