Final Fantasy 7 Rebirth review: A whole new world

  • Final Fantasy 7 Rebirth takes the characters and world reintroduced with Remake and scales it all up.
  • Instead of one single metropolis, Midgar, it’s a world tour.
  • There’s an expanded roster of playable characters, each with a unique playstyle.
  • The expansive new world takes advantage of the PS5 hardware.
  • Rebirth feels like a fantasy world with rich, dense cities and settlements.
  • The story follows protagonist Cloud and the rest of his party as they chase antagonist Sephiroth.
  • Cloud seems increasingly unhinged as Sephiroth seemingly worms his way into his head.
  • The party hops between towns, boarding ships, or finding different breeds of giant rideable birds that can traverse mountains or shallow water.
  • It’s these areas outside of the city hubs where the exploration, the battles and the side quests happen.
  • So many side quests.
  • Remake had some dull side quests – a lot of fetch quests seemingly there to eke out the playtime.
  • Rebirth suffers from this too – this isn’t quite Witcher-level side quests.
  • As you enter new regions, new points of interest will populate your map.
  • These can range from natural springs to artifact hunts that could include holographic battles, a new tower defense game and a card game.

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