Disney offers an elegant solution to VR’s movement problem

Remember the Virtuix Omni? I’ll never forget trying out an early version of the virtual reality treadmill in a hotel suite many E3s ago. The system, which features a concave platform and slippery shoes, was clever enough to influence Ready Player One’s take on the space. The electronics-free system finally started shipping earlier this year.

One thing you can say about VR is that it’s inspiring a lot of creative solutions to different issues around the tech. Movement is a major one, of course. You lose some of that visceral sensation when your FPV avatar is cruising around while you’re just sitting there on the couch.

For the foreseeable future, however, all solutions will have some key drawbacks. Price is one in Omni’s case, and likely will be for a lion’s share of these sorts of peripherals. Other issues are size (it’s huge) and sound (it’s very noisy).

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